input/drag scaled group
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
game.load.image('atari', 'assets/sprites/atari800xl.png');
}
function create() {
game.add.sprite(0, 0, 'grid');
var group = game.add.group();
group.scale.set(1.5);
// group.scale.set(0.8);
var atari1 = group.create(100, 100, 'atari');
atari1.scale.set(0.7);
atari1.inputEnabled = true;
// atari1.input.enableDrag(false);
atari1.input.enableDrag(true);
var atari2 = game.add.sprite(500, 300, 'atari');
atari2.inputEnabled = true;
atari2.input.enableDrag(true);
}