input/gamepad multiple pads

 
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update:update });

function preload() {

    game.load.image('phaser', 'assets/sprites/phaser-dude.png');
    game.load.image('melon', 'assets/sprites/melon.png');
    game.load.spritesheet('controller-indicator', 'assets/misc/controller-indicator.png', 16,16);

}

var pad1;
var pad2;

var indicator1;
var indicator2;

var player1;
var player2;

var melon;


function create() {

    game.stage.backgroundColor = '#736357';
    game.input.gamepad.start();


    indicator1 = game.add.sprite(10,10, 'controller-indicator');
    indicator1.scale.x = indicator1.scale.y = 2;
    indicator1.animations.frame = 1;

    indicator2 = game.add.sprite(10,50, 'controller-indicator');
    indicator2.scale.x = indicator2.scale.y = 2;
    indicator2.animations.frame = 1;

    player1 = game.add.sprite(300, 300, 'phaser');
    player1.anchor.setTo(0.5,0.5);

    player2 = game.add.sprite(450, 300, 'phaser');
    player2.anchor.setTo(0.5,0.5);

    // This little melon dude is controlled by all gamepads!
    melon = game.add.sprite(375, 350, 'melon');
    melon.anchor.setTo(0.5,0.5);

    pad1 = game.input.gamepad.pad1;
    pad2 = game.input.gamepad.pad2;
}

function update() {
    // Pad "connected or not" indicator
    if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad1.connected) {
        indicator1.animations.frame = 0;
    } else {
        indicator1.animations.frame = 1;
    }
    if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad2.connected) {
        indicator2.animations.frame = 0;
    } else {
        indicator2.animations.frame = 1;
    }

    if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
    {
        player1.x--;
    }
    if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
    {
        player1.x++;
    }
    if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
    {
        player1.y--;
    }
    if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
    {
        player1.y++;
    }

    if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
    {
        player2.x--;
    }
    if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
    {
        player2.x++;
    }
    if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
    {
        player2.y--;
    }
    if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
    {
        player2.y++;
    }


    // isDown on game.input.gamepad checks ALL gamepad buttons
    if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT))
    {
        melon.x--;
    }
    if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT))
    {
        melon.x++;
    }
    if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_UP))
    {
        melon.y--;
    }
    if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN))
    {
        melon.y++;
    }


}