var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
var text = '';
function preload() {
game.load.image('block', 'assets/sprites/block.png');
}
function create() {
// When you click a Sprite, the top-most one in the display list,
// i.e. the one created LAST, will receive the input event.
// Not the ones below it.
for (var i = 0; i < 10; i++)
{
var sprite = game.add.sprite(64 + (64 * i), 200 + (i*4), 'block');
sprite.name = 'block' + i;
sprite.inputEnabled = true;
sprite.events.onInputDown.add(clickedSprite, this);
}
}
function clickedSprite (sprite) {
text = sprite.name + ' RenderOrderID: ' + sprite.renderOrderID;
sprite.tint = 0xff0000;
}
function render() {
if (text === '')
{
game.debug.text("Click the Sprites", 32, 32);
}
else
{
game.debug.text("You clicked: " + text, 32, 32);
}
}