var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('sprite', 'assets/sprites/parsec.png');
}
var sprite;
function create() {
game.stage.backgroundColor = 'rgb(85,85,85)';
sprite = game.add.sprite(200, 400, 'sprite');
// Enable Input detection. Sprites have this disabled by default,
// so you have to start it if you want to interact with them.
sprite.inputEnabled = true;
// This allows you to drag the sprite. The parameter controls if you drag from the position you touched it (false)
// or if it will snap to the center (true)
sprite.input.enableDrag();
// This will lock the sprite so it can only be dragged horizontally, not vertically
sprite.input.allowVerticalDrag = false;
}
function render() {
game.debug.inputInfo(32, 32);
game.debug.spriteInputInfo(sprite, 300, 32);
}