var game =newPhaser.Game(800,600, Phaser.CANVAS,'phaser-example',{ create: create, render: render });functioncreate(){
game.stage.backgroundColor ='#454645';// By default Phaser only starts 2 pointers (enough for 2 fingers at once)// addPointer tells Phaser to add another pointer to Input, so here we are basically saying "allow up to 6 pointers + the mouse"// Note: on iOS as soon as you use 6 fingers you'll active the minimise app gesture - and there's nothing we can do to stop that, sorry
game.input.addPointer();
game.input.addPointer();
game.input.addPointer();
game.input.addPointer();}functionrender(){// Just renders out the pointer data when you touch the canvas
game.debug.pointer(game.input.mousePointer);
game.debug.pointer(game.input.pointer1);
game.debug.pointer(game.input.pointer2);
game.debug.pointer(game.input.pointer3);
game.debug.pointer(game.input.pointer4);
game.debug.pointer(game.input.pointer5);
game.debug.pointer(game.input.pointer6);}