var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('rain', 'assets/pics/thalion-rain.png');
game.load.image('bubble', 'assets/pics/bubble-on.png');
}
var bubble;
function create() {
game.add.tileSprite(0, 0, 800, 600, 'rain');
bubble = game.add.image(game.world.centerX, game.world.centerY, 'bubble');
bubble.anchor.set(0.5);
bubble.inputEnabled = true;
// Even if you release the mouse button outside of the game window
// the 'onUp' function will still be called.
bubble.events.onInputDown.add(onDown, this);
bubble.events.onInputUp.add(onUp, this);
}
function onDown() {
bubble.alpha = 0.3;
}
function onUp() {
bubble.alpha = 1;
}