input/pixelpick scrolling effect
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.image('stars', 'assets/misc/starfield.jpg');
}
var b;
var camSpeed = 4;
var s;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
// Make our world big ...
game.world.setBounds(0,0, 4000, 2000);
// Scrolling background
s = game.add.tileSprite(0, 0, 4000, 600, 'stars');
b = game.add.sprite(0, 300, 'mummy');
game.physics.arcade.enable(b);
b.scale.set(6);
b.smoothed = false;
b.animations.add('walk');
b.animations.play('walk', 5, true);
b.body.velocity.setTo(50, 0);
// Listen for input events on this sprite
b.inputEnabled = true;
// Check the pixel data of the sprite
b.input.pixelPerfectClick = true;
b.events.onInputDown.add(tint, this);
}
function tint() {
b.tint = Math.random() * 0xffffff;
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= camSpeed;
if (!game.camera.atLimit.x)
{
s.tilePosition.x += camSpeed;
}
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += camSpeed;
if (!game.camera.atLimit.x)
{
s.tilePosition.x -= camSpeed;
}
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= camSpeed;
if (!game.camera.atLimit.y)
{
s.tilePosition.y += camSpeed;
}
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += camSpeed;
if (!game.camera.atLimit.y)
{
s.tilePosition.y -= camSpeed;
}
}
}
function render() {
game.debug.spriteInputInfo(b, 32, 32);
}