input/pointer over

 
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });

function preload() {

    game.load.image('bunny', 'assets/sprites/bunny.png');

}

var bunny;

function create() {

    bunny = game.add.sprite(game.world.centerX, game.world.centerY, 'bunny');

    bunny.alpha = 0.5;
    bunny.anchor.set(0.5);

    bunny.inputEnabled = true;

    game.input.addMoveCallback(p, this);

    // bunny.input.pixelPerfectOver = true;

}

function p(pointer) {

    // console.log(pointer.);
    console.log(pointer.event);

}

function update() {

    if (bunny.input.pointerOver())
    {
        bunny.alpha = 1;
    }
    else
    {
        bunny.alpha = 0.5;
    }

}

function render() {

    game.debug.text("Over: " + bunny.input.pointerOver(), 32, 32);
    game.debug.text(game.input.mouse.locked, 320, 32);

}