var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
// Specify a unique key and a URL path
// The key must be unique between all images.
game.load.image('imageKey', 'assets/sprites/phaser2.png');
}
function create() {
game.add.sprite(0, 0, 'imageKey');
}