var game =newPhaser.Game(800,600, Phaser.CANVAS,'phaser-example',{ preload: preload, create: create, render: render });functionpreload(){
game.load.image('atari1','assets/sprites/atari130xe.png');
game.load.image('atari2','assets/sprites/atari800xl.png');
game.load.image('atari4','assets/sprites/atari800.png');
game.load.image('sonic','assets/sprites/sonic_havok_sanity.png');
game.load.image('duck','assets/sprites/darkwing_crazy.png');
game.load.image('firstaid','assets/sprites/firstaid.png');
game.load.image('diamond','assets/sprites/diamond.png');
game.load.image('mushroom','assets/sprites/mushroom2.png');}functioncreate(){// This returns an array of all the image keys in the cachevar images = game.cache.getKeys(Phaser.Cache.IMAGE);// Now let's create some random sprites and enable them all for drag and 'bring to top'for(var i =0; i <20; i++){var img = game.rnd.pick(images);var tempSprite = game.add.sprite(game.world.randomX, game.world.randomY, img);
tempSprite.inputEnabled =true;
tempSprite.input.enableDrag(false,true);}}functionrender(){
game.debug.inputInfo(32,32);}