// You can pass in a configuration object to the Game constructor
// instead of using the parameters, like this:
var conf = {
width: 800,
height: 600,
renderer: Phaser.AUTO,
parent: 'phaser-example',
transparent: false,
antialias: false,
state: this,
scaleMode: Phaser.ScaleManager.EXACT_FIT
};
var game = new Phaser.Game(conf);
function preload() {
game.load.image('robota', 'assets/pics/Robota_UXO_by_Made_of_Bomb.jpg');
}
function create() {
game.stage.backgroundColor = '#0076a3';
var sprite = game.add.sprite(0, 50, 'robota');
sprite.scale.set(0.5);
game.add.tween(sprite).to( { x: -160 }, 2000, "Sine.easeInOut", true, false, -1, true);
}