misc/repeatable random numbers
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, update: update, render: render });
function create() {
game.rnd.sow([123]);
console.log('A');
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
game.rnd.sow([0]);
console.log('B');
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
game.rnd.sow([123]);
console.log('C');
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
}
function update() {
}
function render() {
}