misc/template
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser.png');
}
var sprite;
function create() {
sprite = game.add.sprite(0, 0, 'phaser');
}
function update () {
sprite.x = game.input.x;
sprite.y = game.input.y;
}
function render () {
}