p2 physics/gravity
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/xenon2_ship.png');
}
var sprite;
var bmd;
function create() {
// Enable p2 physics
game.physics.startSystem(Phaser.Physics.P2JS);
game.stage.backgroundColor = '#124184';
bmd = game.add.bitmapData(800, 600);
bmd.context.fillStyle = '#ffffff';
var bg = game.add.sprite(0, 0, bmd);
game.physics.p2.gravity.y = 100;
game.physics.p2.restitution = 0.8;
sprite = game.add.sprite(32, 450, 'arrow');
game.physics.p2.enable(sprite);
sprite.body.fixedRotation = true;
text = game.add.text(20, 20, 'click to the left / right of the ship', { fill: '#ffffff', font: '14pt Arial' });
game.input.onDown.add(launch, this);
}
function launch() {
if (game.input.x < sprite.x)
{
sprite.body.velocity.x = -200;
sprite.body.velocity.y = -200;
}
else
{
sprite.body.velocity.x = 200;
sprite.body.velocity.y = -200;
}
}
function update() {
bmd.context.fillStyle = '#ffff00';
bmd.context.fillRect(sprite.x, sprite.y, 2, 2);
}
function render() {
}