var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.image('sky', 'assets/skies/sunset.png');
}
var sprite;
var cursors;
function create() {
game.add.image(0, 0, 'sky');
// Enable p2 physics
game.physics.startSystem(Phaser.Physics.P2JS);
// Make things a bit more bouncey
game.physics.p2.defaultRestitution = 0.8;
// Add a sprite
sprite = game.add.sprite(200, 200, 'atari');
// Enable if for physics. This creates a default rectangular body.
game.physics.p2.enable(sprite);
// Modify a few body properties
sprite.body.setZeroDamping();
sprite.body.fixedRotation = true;
text = game.add.text(20, 20, 'move with arrow keys, click to kill and reset', { fill: '#ffffff' });
game.input.onDown.add(deathToggle, this);
cursors = game.input.keyboard.createCursorKeys();
}
function deathToggle(pointer) {
if (sprite.alive)
{
sprite.kill();
}
else
{
sprite.reset(pointer.x, pointer.y);
}
}
function update() {
sprite.body.setZeroVelocity();
if (cursors.left.isDown)
{
sprite.body.moveLeft(400);
}
else if (cursors.right.isDown)
{
sprite.body.moveRight(400);
}
if (cursors.up.isDown)
{
sprite.body.moveUp(400);
}
else if (cursors.down.isDown)
{
sprite.body.moveDown(400);
}
}