p2 physics/physics group
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('ball', 'assets/sprites/pangball.png');
}
function create() {
// Enable p2 physics
game.physics.startSystem(Phaser.Physics.P2JS);
game.stage.backgroundColor = '#124184';
game.physics.p2.gravity.y = 100;
game.physics.p2.restitution = 1.0;
var group = game.add.physicsGroup(Phaser.Physics.P2JS);
for (var i = 0; i < 32; i++)
{
var ball = group.create(game.world.randomX, game.rnd.between(0, 100), 'ball');
ball.body.setCircle(16);
ball.body.fixedRotation = true;
}
}