var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
var emitter;
function preload() {
game.load.image('diamond', 'assets/sprites/diamond.png');
}
function create() {
game.stage.backgroundColor = '#337799';
emitter = game.add.emitter(game.world.centerX, 200, 200);
emitter.makeParticles('diamond');
// false means don't explode all the sprites at once, but instead release at a rate of 20 particles per frame
// The 5000 value is the lifespan of each particle
emitter.start(false, 5000, 20);
}