var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('alien', 'assets/sprites/space-baddie.png');
}
function create() {
var emitter = game.add.emitter(game.world.centerX, game.world.centerY, 250);
emitter.makeParticles('alien');
emitter.minParticleSpeed.setTo(-300, -300);
emitter.maxParticleSpeed.setTo(300, 300);
// By setting the min and max rotation to zero, you disable rotation on the particles fully
emitter.minRotation = 0;
emitter.maxRotation = 0;
emitter.start(false, 4000, 15);
}