var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
var emitter;
function preload() {
game.load.image('corona', 'assets/particles/blue.png');
}
function create() {
game.stage.backgroundColor = '#000000';
emitter = game.add.emitter(game.world.centerX, 500, 200);
emitter.makeParticles('corona');
emitter.setRotation(0, 0);
emitter.setAlpha(0.3, 0.8);
emitter.setScale(0.5, 1);
emitter.gravity = -200;
// false means don't explode all the sprites at once, but instead release at a rate of one particle per 100ms
// The 5000 value is the lifespan of each particle before it's killed
emitter.start(false, 5000, 100);
}
function render() {
// game.debug.text(emitter.total, 32, 32);
}