// This example was created by Jens Anders Bakke
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('sky', 'assets/skies/underwater3.png');
game.load.spritesheet('rain', 'assets/sprites/rain.png', 17, 17);
}
function create() {
game.add.image(0, 0, 'sky');
var emitter = game.add.emitter(game.world.centerX, 0, 400);
emitter.width = game.world.width;
// emitter.angle = 30; // uncomment to set an angle for the rain.
emitter.makeParticles('rain');
emitter.minParticleScale = 0.1;
emitter.maxParticleScale = 0.5;
emitter.setYSpeed(300, 500);
emitter.setXSpeed(-5, 5);
emitter.minRotation = 0;
emitter.maxRotation = 0;
emitter.start(false, 1600, 5, 0);
}