var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
var emitter;
function preload() {
game.load.image('carrot', 'assets/sprites/carrot.png');
game.load.image('star', 'assets/misc/star_particle.png');
game.load.image('diamond', 'assets/sprites/diamond.png');
}
function create() {
game.stage.backgroundColor = 0x337799;
emitter = game.add.emitter(game.world.centerX, 200, 200);
// Here we're passing an array of image keys. It will pick one at random when emitting a new particle.
emitter.makeParticles(['diamond', 'carrot', 'star']);
emitter.start(false, 5000, 20);
}