particles/tweened emitter
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var emitter;
var x;
function preload() {
game.load.image('bubble', 'assets/particles/bubble.png');
game.load.image('water', 'assets/demoscene/blue-raster-floor.png');
}
function create() {
game.add.tileSprite(0, 344, 800, 256, 'water');
emitter = game.add.emitter(game.world.centerX, 32, 250);
emitter.makeParticles('bubble');
emitter.setXSpeed(0, 0);
emitter.setYSpeed(200, 200);
emitter.bringToTop = true;
emitter.setRotation(0, 0);
emitter.setAlpha(0.1, 1, 2000);
emitter.setScale(0.1, 2, 0.1, 2, 4000);
emitter.gravity = 100;
emitter.start(false, 5000, 50);
emitter.emitX = 200;
//game.add.tween(emitter).to( { emitX: 700 }, 2000, Phaser.Easing.Sinusoidal.InOut, true, 0, Number.MAX_VALUE, true);
game.add.tween(emitter).to( { emitX: 600 }, 2000, Phaser.Easing.Back.InOut, true, 0, Number.MAX_VALUE, true);
}
function update() {
}