particlestorm/block trail
/**
* @author Richard Davey
* @copyright 2015 Photon Storm Ltd.
* @license {@link http://choosealicense.com/licenses/no-license/|No License}
*
* @description This example requires the Particle Storm Plugin to run.
* For more details please see http://phaser.io/shop/plugins/particlestorm
*/
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, render: render });
var manager = null;
var emitter = null;
var particle = null;
function preload() {
game.forceSingleUpdate = true;
game.load.image('logo', 'assets/particlestorm/logo-flat.png');
game.load.path = 'assets/particlestorm/particles/';
game.load.images(['ball1', 'block1', 'block2', 'block3', '4x4', 'spark']);
}
function create() {
manager = this.game.plugins.add(Phaser.ParticleStorm);
// Emit children within a rectangle shape - rect.x/y is relative to parent, not absolute
var parent = {
image: 'block1',
lifespan: 6000,
vx: 2,
emit: { name: "child", value: 0.05, rect: { x: -16, y: -16, width: 32, height: 32 } }
};
var child = {
lifespan: 4000,
image: '4x4',
sendToBack: true,
vx: { min: -1, max: -2 }
};
manager.addData('basic', parent);
manager.addData('child', child);
emitter = manager.createEmitter();
emitter.addToWorld();
// Emit a single parent particle (which will automatically spawn children)
particle = emitter.emit('basic', 100, 350);
// Emit a new one on click
game.input.onDown.add(release, this);
game.add.image(432, 487, 'logo');
}
function release(pointer) {
emitter.emit('basic', 0, pointer.y);
}
function render() {
game.debug.text("Click to release", 32, 32);
game.debug.text("Lifespan: " + particle.lifePercent + '%', 32, 64);
emitter.debug(432, 522);
}