/**
* @author Richard Davey
* @copyright 2015 Photon Storm Ltd.
* @license {@link http://choosealicense.com/licenses/no-license/|No License}
*
* @description This example requires the Particle Storm Plugin to run.
* For more details please see http://phaser.io/shop/plugins/particlestorm
*/
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var manager = null;
var emitter = null;
var image = null;
function preload() {
game.forceSingleUpdate = true;
game.load.image('logo', 'assets/particlestorm/logo-flat.png');
game.load.image('carrot', 'assets/particlestorm/carrot.png');
}
function create() {
game.forceSingleUpdate = true;
manager = this.game.plugins.add(Phaser.ParticleStorm);
var data = {
lifespan: 0
};
manager.addData('basic', data);
emitter = manager.createEmitter(Phaser.ParticleStorm.PIXEL);
emitter.renderer.pixelSize = 8;
emitter.addToWorld();
image = manager.createImageZone('carrot');
// This will use the Pixel Emitter to display our carrot.png Image Zone
// Each 'pixel' is 8x8 so we set that as the spacing value
//
// The 'setColor' property tells the renderer to tint each 'pixel' to match the
// color of the respective pixel in the source image.
emitter.emit('basic', 300, 200, { zone: image, full: true, spacing: 8, setColor: true });
game.add.image(432, 487, 'logo');
game.input.onDown.addOnce(startEffect, this);
}
function startEffect(pointer) {
emitter.forEachNew(setVelocity, this, pointer.x, pointer.y);
game.time.events.add(4000, newCarrot, this);
}
function setVelocity(particle, x, y) {
particle.setLife(3000);
particle.radiateFrom(x, y, 3);
}
function newCarrot() {
emitter.emit('basic', 300, 200, { zone: image, full: true, spacing: 8, setColor: true });
game.input.onDown.addOnce(startEffect, this);
}
function update() {
}
function render() {
emitter.debug(432, 522);
game.debug.text('Click around the carrot', 32, 32);
}