/**
* @author Richard Davey
* @copyright 2015 Photon Storm Ltd.
* @license {@link http://choosealicense.com/licenses/no-license/|No License}
*
* @description This example requires the Particle Storm Plugin to run.
* For more details please see http://phaser.io/shop/plugins/particlestorm
*/
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var manager = null;
function preload() {
game.forceSingleUpdate = true;
game.load.image('logo', 'assets/particlestorm/logo-flat.png');
game.load.image('white', 'assets/particlestorm/particles/white.png');
}
function create() {
manager = game.plugins.add(Phaser.ParticleStorm);
// The HSV property allows you to set a color between 0 and 359
// which represents the degrees around a color wheel.
//
// When applied to a particle with a texture it can tint the image.
var data = {
lifespan: 6000,
image: 'white',
blendMode: 'ADD',
hsv: { initial: 0, value: 359, control: 'linear' },
vx: { min: -0.5, max: 0.5 },
vy: { min: -1, max: -2 }
};
manager.addData('basic', data);
emitter = manager.createEmitter(Phaser.ParticleStorm.SPRITE, new Phaser.Point(0, 0.01));
emitter.addToWorld();
emitter.emit('basic', 400, 300, { repeat: -1, frequency: 120 });
game.add.image(432, 487, 'logo');
}
function update() {
}
function render() {
emitter.debug(432, 522);
}