particlestorm/sea creatures
/**
* @author Richard Davey
* @copyright 2015 Photon Storm Ltd.
* @license {@link http://choosealicense.com/licenses/no-license/|No License}
*
* @description This example requires the Particle Storm Plugin to run.
* For more details please see http://phaser.io/shop/plugins/particlestorm
*/
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, render: render });
var manager = null;
var emitter = null;
function preload() {
game.forceSingleUpdate = true;
game.load.image('logo', 'assets/particlestorm/logo-flat.png');
game.load.path = 'assets/particlestorm/sprites/';
game.load.atlas('seacreatures');
}
function create() {
game.stage.backgroundColor = '#037caa';
manager = this.game.plugins.add(Phaser.ParticleStorm);
// Here we've multiple animations all from the same texture atlas.
// The 'play' parameter controls which one is played with the particle is emitted.
// By giving an array it'll randomly pick one of the animation names from the play array.
var data = {
lifespan: 12000,
image: 'seacreatures',
animations: {
'jellyfish': { frames: { start: 0, stop: 32, prefix: 'blueJellyfish', suffix: '', zeroPad: 4 }, frameRate: 20, loop: true },
'flyingFish': { frames: ['flyingFish0000', 'flyingFish0001'], frameRate: 10, loop: true },
'octopus': { frames: { start: 0, stop: 24, prefix: 'octopus', suffix: '', zeroPad: 4 }, frameRate: 30, loop: true },
'electric': { frames: { start: 0, stop: 20, prefix: 'purpleFish', suffix: '', zeroPad: 4 }, frameRate: 50, loop: true },
'seahorse': { frames: { start: 0, stop: 5, prefix: 'seahorse', suffix: '', zeroPad: 4 }, frameRate: 25, loop: true }
},
play: [ 'jellyfish', 'flyingFish', 'octopus', 'electric', 'seahorse' ],
vx: { min: -0.5, max: -3 },
vy: { min: -0.5, max: 0.5 }
};
manager.addData('basic', data);
emitter = manager.createEmitter();
emitter.addToWorld();
emitter.emit('basic', 900, [0, 600], { repeat: -1, frequency: 500 });
game.add.image(432, 487, 'logo');
}
function render() {
emitter.debug(432, 522);
}