particlestorm/shower
/**
* @author Richard Davey
* @copyright 2015 Photon Storm Ltd.
* @license {@link http://choosealicense.com/licenses/no-license/|No License}
*
* @description This example requires the Particle Storm Plugin to run.
* For more details please see http://phaser.io/shop/plugins/particlestorm
*/
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, render: render });
var manager = null;
var emitter = null;
function preload() {
game.forceSingleUpdate = true;
game.load.image('logo', 'assets/particlestorm/logo-flat.png');
game.load.image('4x4', 'assets/particlestorm/particles/rain.png');
}
function create() {
manager = this.game.plugins.add(Phaser.ParticleStorm);
var data = {
lifespan: 3000,
image: '4x4',
vy: 1,
alpha: { value: 1, delta: -0.007 }
};
manager.addData('basic', data);
// Creates an Ellipse zone with the given width and height values
var ellipse = manager.createEllipseZone(400, 100);
emitter = manager.createEmitter();
emitter.force.y = 0.02;
emitter.addToWorld();
emitter.emit('basic', 400, 160, { zone: ellipse, total: 16, repeat: -1, frequency: 40 });
game.add.image(432, 487, 'logo');
}
function update() {
}
function render() {
emitter.debug(432, 522);
}