var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('pic', 'assets/pics/acryl_bladerunner.png');
}
function create() {
// This simply creates an Image using the picture we loaded above and positions it at 100 x 100
// The difference between an Image and a Sprite is that you cannot animate or add a physics body to an Image
var image = game.add.image(100, 100, 'pic');
}