sprites/benchmark
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('ufo', 'assets/sprites/ufo.png');
}
var total = 0;
var addUfo = false;
function create() {
}
function update() {
if (addUfo)
{
for (var i = 0; i < 100; ++i)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'ufo');
total++;
}
}
}
window.onmousedown = function ()
{
addUfo = true;
};
window.onmouseup = function ()
{
addUfo = false;
console.log(total);
};