sprites/extending sprite demo 1
// Here is a custom game object
MonsterBunny = function (game, x, y, rotateSpeed) {
Phaser.Sprite.call(this, game, x, y, 'bunny');
this.rotateSpeed = rotateSpeed;
};
MonsterBunny.prototype = Object.create(Phaser.Sprite.prototype);
MonsterBunny.prototype.constructor = MonsterBunny;
/**
* Automatically called by World.update
*/
MonsterBunny.prototype.update = function() {
this.angle += this.rotateSpeed;
};
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('bunny', 'assets/sprites/bunny.png');
}
function create() {
var wabbit = new MonsterBunny(game, 200, 300, 1);
wabbit.anchor.setTo(0.5, 0.5);
var wabbit2 = new MonsterBunny(game, 600, 300, 0.5);
wabbit2.anchor.setTo(0.5, 0.5);
game.add.existing(wabbit);
game.add.existing(wabbit2);
}