var game =newPhaser.Game(800,600, Phaser.AUTO,'phaser-example',{ preload: preload, create: create });functionpreload(){
game.load.image('alien','assets/sprites/space-baddie.png');
game.load.image('ship','assets/sprites/shmup-ship.png');}var player;var aliens;functioncreate(){// We only want world bounds on the left and right
game.physics.setBoundsToWorld();
player = game.add.sprite(400,500,'ship');
player.anchor.setTo(0.5,0.5);
aliens = game.add.group();
aliens.enableBody =true;
aliens.physicsBodyType = Phaser.Physics.ARCADE;for(var y =0; y <4; y++){for(var x =0; x <10; x++){var alien = aliens.create(200+ x *48, y *50,'alien');
alien.name ='alien'+ x.toString()+ y.toString();
alien.checkWorldBounds =true;
alien.events.onOutOfBounds.add(alienOut,this);
alien.body.velocity.y =50+ Math.random()*200;}}}functionalienOut(alien){// Move the alien to the top of the screen again
alien.reset(alien.x,0);// And give it a new random velocity
alien.body.velocity.y =50+ Math.random()*200;}