var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('atlas', 'assets/sprites/atlas_rotated.png', 'assets/sprites/atlas_rotated.json');
}
function create() {
game.stage.backgroundColor = '#404040';
// These two are both rotated
var cactuar = game.add.sprite(0, 0, 'atlas', 'cactuar');
var contra = game.add.sprite(300, 0, 'atlas', 'contra1');
contra.tint = 0xff0000;
// Should be 83x169 (the original dimensions, even though rotated in the atlas)
console.log(contra.width, contra.height);
// But this one isn't
var lulu = game.add.sprite(500, 0, 'atlas', 'shocktroopers_lulu2');
}