sprites/sprite dimensions
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
function preload() {
game.load.image('disk', 'assets/sprites/darkwing_crazy.png');
game.load.atlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
}
function create() {
var sprite1 = game.add.sprite(0, 0, 'disk');
console.log('sprite1');
console.log(sprite1.width, sprite1.height);
var sprite2 = game.add.sprite(200, 0, 'disk');
sprite2.scale.set(0.5);
console.log('sprite2');
console.log(sprite2.width, sprite2.height);
console.log(sprite2.texture.width, sprite2.texture.height);
var sprite3 = game.add.sprite(400, 0, 'bot', 'run06');
sprite3.scale.set(2);
console.log('sprite3');
console.log(sprite3.width, sprite3.height);
console.log(sprite3.texture.width, sprite3.texture.height);
}