var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
}
function create() {
// create a new bitmap data object
var bmd = game.add.bitmapData(128,128);
// draw to the canvas context like normal
bmd.ctx.beginPath();
bmd.ctx.rect(0,0,128,128);
bmd.ctx.fillStyle = '#ff0000';
bmd.ctx.fill();
// use the bitmap data as the texture for the sprite
var sprite = game.add.sprite(200, 200, bmd);
}