sprites/sprite rotation
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/arrow.png');
}
var sprite;
function create() {
game.stage.backgroundColor = '#0072bc';
sprite = game.add.sprite(400, 300, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
}
function update() {
sprite.angle += 1;
// Note: Due to a bug in Chrome the following doesn't work atm:
// sprite.angle++;
// See: https://code.google.com/p/chromium/issues/detail?id=306851
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
// game.debug.text('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
// game.debug.text('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
// game.debug.text('angularDrag: ' + sprite.body.angularDrag, 32, 264);
// game.debug.text('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
}