sprites/sprite tint
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.atlas('atlas', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
}
var sprite;
function create() {
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'atlas', 'greenJellyfish0000');
sprite.anchor.set(0.5);
sprite.tint = Math.random() * 0xffffff;
game.input.onDown.add(changeTint, this);
}
function changeTint() {
sprite.tint = Math.random() * 0xffffff;
}
function update() {
sprite.rotation += 0.02;
}