text/bitmap font cache as bitmap
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
function create() {
// var txt1 = game.add.bitmapText(0, 0, 'desyrel','0x0', 30);
var bob = game.add.sprite(200, 200, 'mushroom');
var bob2 = game.add.sprite(300, 200, 'mushroom');
// var txt2 = game.add.bitmapText(25, 25, 'desyrel', '25x25', 30);
// var txt3 = game.add.bitmapText(50, 50, 'desyrel', '50x50', 60);
// txt1.cacheAsBitmap = true;
bob.cacheAsBitmap = true;
bob2.cacheAsBitmap = true;
// txt2.cacheAsBitmap = true;
// txt3.cacheAsBitmap = true;
}