var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.bitmapFont('carrier_command', 'assets/fonts/bitmapFonts/carrier_command.png', 'assets/fonts/bitmapFonts/carrier_command.xml');
}
var bpmText;
function create() {
bmpText = game.add.bitmapText(10, 100, 'carrier_command','Drag me around !',34);
bmpText.inputEnabled = true;
bmpText.input.enableDrag();
}