text/bitmaptext anchor x
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml');
}
var line;
function create() {
var text1 = game.add.bitmapText(400, 70, 'desyrel', 'Anchor.x = 0', 64);
var text2 = game.add.bitmapText(400, 270, 'desyrel', 'Anchor.x = 0.5', 64);
text2.anchor.x = 0.5;
var text3 = game.add.bitmapText(400, 470, 'desyrel', 'Anchor.x = 1', 64);
text3.anchor.x = 1;
line = new Phaser.Line(400, 0, 400, 600);
}
function render() {
game.debug.geom(line);
}