var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, render: render });
var text;
function preload() {
game.load.image('bg', 'assets/skies/deepblue.png');
}
function create() {
game.add.image(0, 0, 'bg');
var bar = game.add.graphics();
bar.beginFill(0x000000, 0.2);
bar.drawRect(0, 100, 800, 100);
var style = { font: "bold 32px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
// The Text is positioned at 0, 100
text = game.add.text(0, 0, "phaser 2.4 text bounds", style);
text.setShadow(3, 3, 'rgba(0,0,0,0.5)', 2);
// We'll set the bounds to be from x0, y100 and be 800px wide by 100px high
text.setTextBounds(0, 100, 800, 100);
}
function render() {
// game.debug.geom(text.textBounds);
}