var game =newPhaser.Game(800,600, Phaser.AUTO,'phaser-example',{ preload: preload, create: create });functionpreload(){
game.load.bitmapFont('desyrel','assets/fonts/bitmapFonts/desyrel.png','assets/fonts/bitmapFonts/desyrel.xml');}functioncreate(){var dirtyString ='The Desyrel™ font doesn\'t have\na trademark character\nor a €Euro sign.\nString length: ';var text1 = game.add.bitmapText(100,64,'desyrel', dirtyString +(dirtyString.length),32);// Clean the string. This will remove all characters the font data doesn't supportvar cleanString = text1.cleanText(dirtyString);var text2 = game.add.bitmapText(100,300,'desyrel', cleanString +(cleanString.length),32);}