text/extending text
CustomText = function (game, x, y, text) {
Phaser.Text.call(this, game, x, y, text, { font: "65px Arial", fill: "#ff0044", align: "center" });
this.anchor.set(0.5);
this.rotateSpeed = 1;
};
CustomText.prototype = Object.create(Phaser.Text.prototype);
CustomText.prototype.constructor = CustomText;
CustomText.prototype.update = function() {
this.angle += this.rotateSpeed;
};
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });
function create() {
var text = new CustomText(game, game.world.centerX, game.world.centerY, 'Hello World!');
game.add.existing(text);
}