text/set properties after creation
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml');
}
var text;
function create() {
text = game.add.bitmapText(0, 100, 'desyrel', "I'm growing", 64);
}
function update() {
if (text.fontSize < 250)
{
text.fontSize += 1;
}
}