var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
// The Google WebFont Loader will look for this object, so create it before loading the script.
WebFontConfig = {
// 'active' means all requested fonts have finished loading
// We set a 1 second delay before calling 'createText'.
// For some reason if we don't the browser cannot render the text the first time it's created.
active: function() { game.time.events.add(Phaser.Timer.SECOND, createText, this); },
// The Google Fonts we want to load (specify as many as you like in the array)
google: {
families: ['Fontdiner Swanky']
}
};
function preload() {
// Load the Google WebFont Loader script
game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js');
}
var text = null;
var grd;
function create() {
game.stage.setBackgroundColor(0x2d2d2d);
}
function createText() {
text = game.add.text(game.world.centerX, game.world.centerY, "- phaser -\nrocking with\ngoogle web fonts");
text.anchor.setTo(0.5);
text.font = 'Fontdiner Swanky';
text.fontSize = 60;
// If we don't set the padding the font gets cut off
// Comment out the line below to see the effect
text.padding.set(10, 16);
grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height);
grd.addColorStop(0, '#8ED6FF');
grd.addColorStop(1, '#004CB3');
text.fill = grd;
text.align = 'center';
text.stroke = '#000000';
text.strokeThickness = 2;
text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5);
text.inputEnabled = true;
text.input.enableDrag();
text.events.onInputOver.add(over, this);
text.events.onInputOut.add(out, this);
}
function out() {
text.fill = grd;
}
function over() {
text.fill = '#ff00ff';
}