var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });
var text = null;
var textReflect = null;
function create() {
game.stage.backgroundColor = 0x3b0760;
text = game.add.text(game.world.centerX, game.world.centerY, "- PHASER -");
// Centers the text
text.anchor.set(0.5);
text.align = 'center';
// Our font + size
text.font = 'Arial';
text.fontWeight = 'bold';
text.fontSize = 70;
text.fill = '#ffffff';
// Here we create our fake reflection :)
// It's just another Text object, with an alpha gradient and flipped vertically
textReflect = game.add.text(game.world.centerX, game.world.centerY + 50, "- PHASER -");
// Centers the text
textReflect.anchor.set(0.5);
textReflect.align = 'center';
textReflect.scale.y = -1;
// Our font + size
textReflect.font = 'Arial';
textReflect.fontWeight = 'bold';
textReflect.fontSize = 70;
// Here we create a linear gradient on the Text context.
// This uses the exact same method of creating a gradient as you do on a normal Canvas context.
var grd = textReflect.context.createLinearGradient(0, 0, 0, text.canvas.height);
// Add in 2 color stops
grd.addColorStop(0, 'rgba(255,255,255,0)');
grd.addColorStop(1, 'rgba(255,255,255,0.08)');
// And apply to the Text
textReflect.fill = grd;
}