text/text resolution

 var config = {
    "width": 800,
    "height": 600,
    "renderer": Phaser.CANVAS,
    "parent": 'phaser-example',
    "resolution": window.devicePixelRatio,
    "state": { "create": create }
};

var game = new Phaser.Game(config);

function create() {

    game.stage.backgroundColor = '#5d5d5d';

    var text = game.add.text(32, 164, "High DPI Text",  { font: "Bold 86px Arial", fill: '#ffffff' });

    //  You'll only notice the difference on a retina / high-dpi display

    var text2 = game.add.text(32, 300, "Low DPI Text",  { font: "Bold 86px Arial", fill: '#ffffff' });
    text2.resolution = 1;

}