text/text tabs from array
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
var text;
function preload() {
game.load.image('bg', 'assets/skies/deepblue.png');
}
function create() {
game.add.image(0, 0, 'bg');
var style = { font: "16px Courier", fill: "#fff", tabs: [ 164, 120, 80 ] };
var headings = [ 'Name', 'Damage', 'Speed', 'Notes' ];
text = game.add.text(32, 64, '', style);
text.parseList(headings);
var swords = [
[ 'Knife', '1d3', '1', '' ],
[ 'Dagger', '1d4', '1', 'May be thrown' ],
[ 'Rapier', '1d6', '2', 'Max strength damage bonus +1' ],
[ 'Sabre', '1d6', '3', 'Max strength damage bonus +3' ],
[ 'Cutlass', '1d6', '5', '' ],
[ 'Scimitar', '2d4', '4', '' ],
[ 'Long Sword', '1d8+1', '6', '' ],
[ 'Bastard Sword', '1d10+1', '8', 'Requires 2 hands to use effectively' ],
[ 'Great Sword', '1d12+1', '10', 'Must always be used with 2 hands']
];
var text2 = game.add.text(32, 120, '', style);
text2.parseList(swords);
}