text/text tint
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });
var clicks = 0;
function create() {
var text = game.add.text(game.world.centerX, game.world.centerY, "Click me", { font: "65px Arial", fill: "#ffff00", align: "center" });
// text.tint = 0xff00033;
text.anchor.set(0.5);
text.inputEnabled = true;
text.events.onInputDown.add(down, this);
}
function down(item) {
clicks++;
item.text = "clicked " + clicks + " times";
item.tint = (item.tint === 0xffffff) ? 0xff0000 : 0xffffff;
}