text/text with physics
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update });
var text1;
var text2;
function create() {
game.stage.backgroundColor = 0xbdbdbd;
game.physics.startSystem(Phaser.Physics.ARCADE);
text1 = game.add.text(20, 50, "Text Objects", { font: "62px Arial Black", fill: "#c51b7d" });
text1.stroke = "#de77ae";
text1.strokeThickness = 16;
text1.setShadow(2, 2, "#333333", 2, true, false);
text2 = game.add.text(200, 300, "with physics", { font: "62px Arial Black", fill: "#c51b7d" });
text2.stroke = "#de77ae";
text2.strokeThickness = 16;
text2.setShadow(2, 2, "#333333", 2, false, true);
game.physics.arcade.enable([ text1, text2 ]);
text1.body.velocity.setTo(200, 200);
text1.body.collideWorldBounds = true;
text1.body.bounce.set(1);
text2.body.velocity.setTo(-100, -100);
text2.body.collideWorldBounds = true;
text2.body.bounce.set(1);
}
function update() {
game.physics.arcade.collide(text1, text2);
}