tile sprites/tiling sprite atlas 32x32
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.atlas('pwr2', 'assets/sprites/pwr2.png', 'assets/sprites/pwr2.json');
}
var sprite1;
var sprite2;
var count = 0;
function create() {
sprite1 = game.add.tileSprite(0, 0, 800, 600, 'pwr2', 'mushroom2');
sprite2 = game.add.tileSprite(0, 0, 800, 600, 'pwr2', 'hotdog');
}
function update() {
count += 0.005;
sprite1.tileScale.x = 2 + Math.sin(count);
sprite1.tileScale.y = 2 + Math.cos(count);
sprite2.tilePosition.x -= Math.sin(count) * 4;
sprite2.tilePosition.y -= Math.cos(count) * 4;
}